Updated the default executable paths to include the Commandline application for C4D R16 and later.
The “Take” option, which was introduced in 7.2, can now be empty, in which case no Take is specified at render time.
Updated the integrated submitter to add the option to only submit the Marked Takes.
The Include Output Path option is now sticky, and Local Rendering is now disabled if Include Output Path is disabled.
Before, it was only working for timecode based progress.
Progress reporting now works for timecode and frame based progress.
The 3dsmax plugin now deletes any “_temp” files in the “usermacros” directory before starting the render, since these are known to crash 3dsmax if they are corrupt.
Improved how we determine the location of the “plugcfg” directory.
Updated the default executable paths in the 3dsCmd plugin.
Updated 3dsmax and 3dsCmd plugin version dictionary to include latest 3dsMax 2016 SP2 release.
Re-worked logic for VRay off-load DBR when it removes the “localhost” from taking part in the VRay DBR render.
Fixed a typo in the CheckForTgaBitDepth sanity check for SMTD.
Added popup ignorers for Corona VFB saving image dialog and error message dialog.
Changed the way we handle the MAXScript Debugger dialog so it works for all OS languages no matter what language the OS or 3dsMax is being run as.
An error message in SMTD UI_report was then resolved as a result.
Fixed QuickDraft loading issue in SMTD (DraftCodec wasn’t being set nor was the.
Improved SMTD log message for current 3ds Max scene file.
Fixed typo in “Renderer Overrides” in the 3dsmax.options plugin file.
Updated VRay renderer specific properties to support VRay 3.35.
Updated Corona renderer specific properties to support Corona 1.3.
In SMTD, merging XRef Scenes that are missing now removes the missing entry before submitting to avoid failure at render time.
Fixed a bug in SMTD where the stereo camera in the viewport would potentially process the Batch list multiple times.
Updated the RPM submission scripts to fix various issues with how default/sticky settings were being applied.
Improved some SMTD log messages after submission.
Added additional maxscript popup handler to the 3dsmax plugin.
Fixed negative frame padding issue in the 3dsmax plugin.
Improved how the timeouts are detected in the 3dsmax plugin, and added minimums to the three timeout options for the 3dsmax plugin configuration.
Re-included a sanity check in SMTD to see if the “Track Mouse” option is enabled for VRay renders.
Fixed a regression in SMTD when submitting tile jobs (regression was introduced by the recent stereo cam support that was added).
Added “Use 3dsCmd Plugin” option to SMTD, allowing VRay/MR off-load jobs to be submitted optionally to the 3dsCmd plugin instead of 3dsmax plugin (the 3dsCmd plugin doesn’t require a 3dsmax workstation license).
The integrated submitter now has the option to specify the number of concurrent tasks.
Improved Maxwell-specific popup handlers.
Updated the submitter and plugin to work with Maxwell 3.
The Rhino splash screen is now suppressed during rendering.
Fixed a bug in the modo plugin that was corrupting scene files when doing path mapping.
The integrated submitter now properly orders the Render element folder when submitting a VRay for Maya job with separate folders checked.
Added warnings to the integrated submitter when exporting Maxwell files if the Maxwell scene name is not set properly.
The integrated submitter now sets a default Maxwell Export filename if it is not set to a value in the scene.
Refactored how the integrated submitter collects the output paths for Maya jobs so that it matches Maya’s output prefix handling as much as possible.
SMTD - Fixed a bug that prevented render element names from updating when batch rendering.
SMTD - Improved error and warning messages display.
SMTD - Fixed merging of nested and missing scene XRefs.
SMTD - Fixed batch render submission in both local and master Job Modes.